Sunday, April 25, 2010
Sunday, April 18, 2010
Monday, April 12, 2010
Sunday, April 4, 2010
Sunday, March 28, 2010
Sunday, March 21, 2010
Friday, March 12, 2010
WARNING
We covered tons of ground last week and I see some posterous accounts that aren't being updated. You guys can't expect to learn if you don't touch flash at all during the week. Just 15 minutes, thats all I ask. If you aren't posting because you can't think of something to do you can contact me (see the first syllabus post for my email) I'll give you an assignment for the week... you can speak up after class if this is your reason for not posting.
Those of you have HAVE been keeping up. Awesome work, keep it up and you'll get a lot from this class.
Those of you have HAVE been keeping up. Awesome work, keep it up and you'll get a lot from this class.
Tuesday, March 9, 2010
LAS3 is Up
The website for my book is back up ... you should read this tutorial:
http://www.learningactionscript3.com/2008/05/17/grids-arranging-clips/
http://www.learningactionscript3.com/2008/05/17/grids-arranging-clips/
Monday, March 8, 2010
Sunday, February 28, 2010
Lesson 3
Here are the class files more info to come:
go here and click on the lesson 3 link:
http://sites.google.com/site/advhomework/homework
go here and click on the lesson 3 link:
http://sites.google.com/site/advhomework/homework
Tuesday, February 23, 2010
Color Inputs
Hey Guys,
If your up for it .... i am working on collecting colors and words ... so if you watch this video and then go to the url below you can enter colors and words and they'll be integrated in a long term project I'm working on....
// video, (may not all make sense but the tool is shown which is the important part
http://mtcanvas.com/11am_call/tool_vid.html
// population tool
http://mtcanvas.com/co/data_pop.html
If your up for it .... i am working on collecting colors and words ... so if you watch this video and then go to the url below you can enter colors and words and they'll be integrated in a long term project I'm working on....
// video, (may not all make sense but the tool is shown which is the important part
http://mtcanvas.com/11am_call/tool_vid.html
// population tool
http://mtcanvas.com/co/data_pop.html
Great Work
Hey Guys,
Those of you who have been keeping up on your homework.... great work!. Keep at it.
I still need to put everyone on the main page, but i'll finish that up a bit later this morning.
See you this weekend.
z
Those of you who have been keeping up on your homework.... great work!. Keep at it.
I still need to put everyone on the main page, but i'll finish that up a bit later this morning.
See you this weekend.
z
Friday, February 19, 2010
Sub Announcement
On sunday jesse resnick will be subbing for me ... sorry for the confusion last week I had family matters to attend to.... Jesse is a great creative director and he will be happy to answer all your questions related to the flash/web advertising industry.
So please come sunday... and again, sorry for the confusion.
feel free to leave comments or call jimmy in the computer art dept if you have questions.
all the best,
z
So please come sunday... and again, sorry for the confusion.
feel free to leave comments or call jimmy in the computer art dept if you have questions.
all the best,
z
Tuesday, February 9, 2010
Posterous HW
Hey guys... great work those of you who have got your posterous up and running. Those of you who haven´t set up your account yet, you should do so ASAP and post a link in the comments to your page.
Here are everyones pages so far
http://www.netvibes.com/studentwork#intermediate_flash
Here are everyones pages so far
http://www.netvibes.com/studentwork#intermediate_flash
Sunday, February 7, 2010
Lesson 1
Download Class Files
Class Files
Links mentioned today before class:
thefwa.com
http://www.verbatim.jp/senshuken/
http://roxik.com/
Homework:
Setting up your posterous account:
1) go to posterous.com
2) sign up
3) send an e-mail to post@posterous.com
4) during the sign up process they will give you your URL (like mine zevan@posterous.com) go to that url and note that your email has been turned into a blog post.
EVERYTHING you need to know about this is on posterous.com... so if your confused look at the information on the site.
As soon as your account is set up, you should post a link to them in the comments of this post (you need a gmail, aol etc... account to post a comment here).
The homework is the same every week:
Spend a minimum of 15 minutes a day working in flash - you can start by altering and playing with the class files. There is no limit to what you can do... if you are working on a banner at work, you can write about that, if you are working on your portfolio website you can work on that. It is important to review classfiles though so make sure you spend some time with them during your 15 minute sessions.
Challenge yourself by trying to change something about the class file, or trying to re-purpose it in some way.
You should spend around 5 minutes reviewing what you've done. Write it in the email that you send to posterous.... this is an important step - don't neglect it.
Things to Remember When Working on the Homework:
1) Bugs aren't really a big deal, if you get an error message don't get frustrated - you could try backtracking or taking a break and coming back to your work after an hour or two.
2) One of the main error messages people get is "Undefined property..." which means flash was looking for something but couldn't find it. This happens if you forget to type an instance name, mistype an instance name or talk about a function that's not there.
3) Clicking on the error message will take you to the line of code that is causing the error (not always reliable)
4) If by the end of your 15 minutes your file is completely broken... that's ok. You can pick up where you left off the next day... or you can just start with a new file the next day.
5) Don't underestimate the importance of recapping your 15 minutes with a simple blog post. When I tried this myself, I was surprised how many interesting ideas popped into my head as I started to write about what I had just learned.
6) Google is your friend. If you get a weird error message... try googling it. Also, if you decide you want to learn about something we haven't done in class yet... just google it, copy and paste the code and start playing around with it. You can learn a good deal about a piece of code just by changing the numbers around one by one to see what happens.
7) THIS one is REALLY important. Don't test yourself to see if you have things like "addEventListener" or "Event.ENTER_FRAME" memorized. This is a huge waste of time. Your ability to remember the exact syntax is irrelevant because it will happen completely automatically from you simply copying and pasting code from class files and messing around with it. That said, it can be helpful when your working with code to sometimes force yourself to type a redundant line here and there rather than copying and pasting it - this will help you to get used to the syntax without wasting too much time.
8) If you have questions about any aspect of this ongoing assignment feel free to email me (bendvent [ a t ] gmail.com).
Schedule:
// coming soon
(be sure to check back tonight/tomorrow for more info)
Class Files
Links mentioned today before class:
thefwa.com
http://www.verbatim.jp/senshuken/
http://roxik.com/
Homework:
Setting up your posterous account:
1) go to posterous.com
2) sign up
3) send an e-mail to post@posterous.com
4) during the sign up process they will give you your URL (like mine zevan@posterous.com) go to that url and note that your email has been turned into a blog post.
EVERYTHING you need to know about this is on posterous.com... so if your confused look at the information on the site.
As soon as your account is set up, you should post a link to them in the comments of this post (you need a gmail, aol etc... account to post a comment here).
The homework is the same every week:
Spend a minimum of 15 minutes a day working in flash - you can start by altering and playing with the class files. There is no limit to what you can do... if you are working on a banner at work, you can write about that, if you are working on your portfolio website you can work on that. It is important to review classfiles though so make sure you spend some time with them during your 15 minute sessions.
Challenge yourself by trying to change something about the class file, or trying to re-purpose it in some way.
You should spend around 5 minutes reviewing what you've done. Write it in the email that you send to posterous.... this is an important step - don't neglect it.
Things to Remember When Working on the Homework:
1) Bugs aren't really a big deal, if you get an error message don't get frustrated - you could try backtracking or taking a break and coming back to your work after an hour or two.
2) One of the main error messages people get is "Undefined property..." which means flash was looking for something but couldn't find it. This happens if you forget to type an instance name, mistype an instance name or talk about a function that's not there.
3) Clicking on the error message will take you to the line of code that is causing the error (not always reliable)
4) If by the end of your 15 minutes your file is completely broken... that's ok. You can pick up where you left off the next day... or you can just start with a new file the next day.
5) Don't underestimate the importance of recapping your 15 minutes with a simple blog post. When I tried this myself, I was surprised how many interesting ideas popped into my head as I started to write about what I had just learned.
6) Google is your friend. If you get a weird error message... try googling it. Also, if you decide you want to learn about something we haven't done in class yet... just google it, copy and paste the code and start playing around with it. You can learn a good deal about a piece of code just by changing the numbers around one by one to see what happens.
7) THIS one is REALLY important. Don't test yourself to see if you have things like "addEventListener" or "Event.ENTER_FRAME" memorized. This is a huge waste of time. Your ability to remember the exact syntax is irrelevant because it will happen completely automatically from you simply copying and pasting code from class files and messing around with it. That said, it can be helpful when your working with code to sometimes force yourself to type a redundant line here and there rather than copying and pasting it - this will help you to get used to the syntax without wasting too much time.
8) If you have questions about any aspect of this ongoing assignment feel free to email me (bendvent [ a t ] gmail.com).
Schedule:
// coming soon
(be sure to check back tonight/tomorrow for more info)
Syllabus
Intermediate Flash
Instructor: Zevan Rosser
bendvent@gmail.com
http://www.shapevent.com/
http://www.actionsnippet.com/
COURSE DESCRIPTION:
Building on the techniques covered in the Adobe Flash classes, the goal of this course is to build a solid foundation for ActionScript and intermediate Flash techniques. We will begin with an introduction to basic scripting principles and continue through object-based Flash applications. These skills will enable students to build scalable data-driven Flash sites, applications and animations. We will view existing sites and examine the techniques used in their creation. Students will create small Flash experiments and new Flash sites, or modify existing ones.
BOOKS:
Learning Actionscript 3.0 *
How to Cheat in Flash CS4
Making Things Move
COURSE REQUIREMENTS:
There will be a homework assignment every week. By the third week students will decide on a final project. The remaining weekly homework assignments will relate to this project.
GRADING:
60% Homework
40% Attendance/Participation
COURSE OUTLINE:
Flash Review
-basic review x
-animation tricks
-isometric 3d timeline x
-parallax motion x
-3d face
-vectorpark.com
-mudbubble.com
-shapevent.com
Properties and Events
-instance names
-properties
-mouse events
-enter frame
-mouseX and mouseY
-coded animation
Display Object Targeting
-nesting display objects
-unicycle
-targeting nested display objects
-isometric 3d coded
-events intermediate
Variables
-simple uses
-intermediate uses
Functions
-simple functions
-arguments
-return types
Navigations
-Website Skeleton
-code practice
-aligning clips
-TweenLite
External Assets
-preloader
-loading images
-flashvars
-text file
-more about aligning
XML
-loading xml
-dynamic programming
More Motion
-Complex motion examples
-physics
-particle systems
Advanced Display
-z-sorting
-complex re-parenting
Sound and Video
-timeline sounds
-library sounds
-loading sounds
-sound visualization
-working with flvs
-loading video
-working with video components
What is OOP?
-when do you use it?
-what do you already know about it?
-document class
-example classes
Review and Request
-your questions...
Instructor: Zevan Rosser
bendvent@gmail.com
http://www.shapevent.com/
http://www.actionsnippet.com/
COURSE DESCRIPTION:
Building on the techniques covered in the Adobe Flash classes, the goal of this course is to build a solid foundation for ActionScript and intermediate Flash techniques. We will begin with an introduction to basic scripting principles and continue through object-based Flash applications. These skills will enable students to build scalable data-driven Flash sites, applications and animations. We will view existing sites and examine the techniques used in their creation. Students will create small Flash experiments and new Flash sites, or modify existing ones.
BOOKS:
Learning Actionscript 3.0 *
How to Cheat in Flash CS4
Making Things Move
COURSE REQUIREMENTS:
There will be a homework assignment every week. By the third week students will decide on a final project. The remaining weekly homework assignments will relate to this project.
GRADING:
60% Homework
40% Attendance/Participation
COURSE OUTLINE:
Flash Review
-basic review x
-animation tricks
-isometric 3d timeline x
-parallax motion x
-3d face
-vectorpark.com
-mudbubble.com
-shapevent.com
Properties and Events
-instance names
-properties
-mouse events
-enter frame
-mouseX and mouseY
-coded animation
Display Object Targeting
-nesting display objects
-unicycle
-targeting nested display objects
-isometric 3d coded
-events intermediate
Variables
-simple uses
-intermediate uses
Functions
-simple functions
-arguments
-return types
Navigations
-Website Skeleton
-code practice
-aligning clips
-TweenLite
External Assets
-preloader
-loading images
-flashvars
-text file
-more about aligning
XML
-loading xml
-dynamic programming
More Motion
-Complex motion examples
-physics
-particle systems
Advanced Display
-z-sorting
-complex re-parenting
Sound and Video
-timeline sounds
-library sounds
-loading sounds
-sound visualization
-working with flvs
-loading video
-working with video components
What is OOP?
-when do you use it?
-what do you already know about it?
-document class
-example classes
Review and Request
-your questions...
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